The words you'll meet the moment you start recording or sequencing.
An actual recorded sound wave.
The three neighbourhoods of the frequency range.
Automatically turning down the loudest bits so everything is more even.
Distinct repeats of the sound, like an echo.
Pushing a sound past its limit so it breaks up.
Turning specific frequency ranges up or down.
How fast a sound vibrates, measured in hertz.
How hot the signal is going into something.
Two or more sounds stacked to act as one.
A short section that repeats seamlessly.
Instructions for notes — not sound itself.
One channel — the same sound in both ears.
Placing a sound left, right or in the middle.
Snapping notes onto the timing grid so they're perfectly in time.
The sound of a space around the sound.
A recorded piece of audio you play back as an instrument.
The grid where you place hits in time.
How near or far a sound feels.
A finished bounce of one part of the mix, on its own.
Two channels — left and right — so sound has width.
One lane in your project holding one instrument or recording.
How loud the finished sound is played back.